What are Guildleves?
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A new mascot has a appeared! -- Introducing Nyaascy! |
Henceforth known as "levequests," they are an
alternative means of acquiring experience points and lesser rewards for
all the disciplines and are naturally unlocked through the main
storyline at the same point in which crafting and gathering become
available. A few details on leves:
- 3 levequest allowances are renewed every 12 hours*
- A maximum of 100 levequest allowances can be held
- Up to 16 levequests may be taken at a time
- A player will reach 99 levequests after 16.5 days (396 hours)
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Shot of the in-game timer. |
*To avoid
confusion on what time your allowance is renewed, they've included a
nifty timer menu (Hotkey: Ctrl+U) that displays when the next batch
becomes available.
Where Can I Obtain Them?
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Hello miss Mi'qote! One leve, please! |
In the starter cities' adventurer's guild there will
be an NPC who will prompt you to pick from the three categories of
levequests: battlecraft, fieldcraft and tradecraft. We'll focus on the
last two since this is a post on crafting after all. Aside from the
starter cities, there are occasionally levequest NPCs located in some
sanctuaries throughout Eorzea; these providers will give some additional
quests for each leve's level bracket that are not given by the cities'
NPCs.
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The normal prompt you see from Levequest NPCs. |
Something that I noticed, which may or may not always
be the case, is that you must be in the respective guild's country in
order to acquire the levequest; in other words, a miner picking up a
levequest for mining will need to speak to an NPC somewhere in the
Ul'dah region.
Doing A Levequest
For this example, I'll be using a level one field quest for botanists that I picked up in Gridania.
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Leve information presented in the Journal menu. |
After picking up the
quest, players can see the starting location summarized in their
journal, in case they forget, and also a red area designating the gather
area. It should be noted that it makes sense to already be in the red
area when you start a fieldcraft leve because you receive a bonus reward
for quicker completion.
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When confronted with multiple circles, usually means one gather per. |
Now that we've arrived in the area, we'll find that
there is nothing to harvest yet. To start the quest we need to enter the
journal menu, select the appropriate quest and click the initialize
button; this is so players are able to store the quest until they're
ready to attempt it -- Usually harvest quests take two to four minutes,
by the way. Once initialized, you'll notice that the quest proceeds in
the same fashion you would do any harvest, but each point will be
designated with a leve icon above it.
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Standard harvesting procedure; now in two flavours. |
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The
first thing we'll probably note, if we don't see a sparkling harvest
points immediately, is our objectives that come up on the right side of
the screen. This is the easiest way to see your tracked progress, and
can infer whether you need to raise or lower your difficulty; if you've
taken 8 minutes to gather 40 items, then you'll probably want to change
difficulty, etc.
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Wrong quest, but the right kind of information. One of the few quest you can fail too. |
Much of the early
harvesting, even in the levequests, have no aggressive monsters around
but later on they'll be more prevalent so familiarize yourself with the
quest area beforehand or at least expect some bumps on your first
attempt of each quest -- You never know what you might run into while
wandering the wilds in search of materials.
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Get outta my way, FATE frog! I need my harvest nodes!! |
Typically after
finishing the harvest, you'll find the turn-in NPC in the same area you
obtained the quest. If you've completed multiple fieldcraft leves,
you'll collect all the rewards in succession -- You won't be able to
choose to finish one quest at a time like tradecraft.
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Only works for tradecraft since you have to hand over items for each quest. |
Normally a quest is always finished with a difficulty
bonus because the leves start at a flat level and must be scaled up to
your level; e.g., if you take a level 1 quest and are level 4, then
you'll probably have taken difficulty +3 recommended or you might even
take +4.
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Regular reward and bonuses are shown separately for transparency. |
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For the most part, these are the two bonuses you'll almost always receive. |
Sometimes,
you'll receive a bonus for speed and excellence. Speed is a
straightforward explanation but excellence, I've found, occurs only on
the evaluation quests when you have received an exceptionally high score
such as 400 points or more.
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Optimize your harvests to get really high evaulation scores! You might even get 20%! |
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The same works for tradecraft and turning in an HQ item for a bonus! |
Why Should I Use Them?
This is one of the tougher questions
to answer but I'll try to give my thoughts on it anyway; keep in mind
there is no right or wrong answer, I think. I found that as I did
crafting or gathering, things became very monotonous -- This was after a
couple hours of straight crafting. I was building the same items from
the ground up each time and though the experience points for trying to
make high quality goods is exceptional, it becomes very repetitive to
mass produce ingots, cloth or whatever you're trying to create. This is
normally the time you want to break monotony by hitting stuff in the
face with your spells and weapons, but for a crafter who has no interest
in that, the options become more limited.
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No more harvesting, please! I don't want to work in the mines anymore, boss! |
So one of the solutions is to change the pace and
receive a quest reward for doing so -- Don't you want to spend your leve
allowance anyway!? The argument I have against that is efficiency; Why
should I use my leve when I can make a few ingots and receive the same
experience? Why should I harvest items that won't help further my
crafting later?
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I've got a secret... There is no one answer. |
I personally look at tradecraft leves as a means to
augment your craft. Sometimes you are going to produce an item that has
little or no demand and that's just the way it goes, but you can then
turn in some of those items for experience, gil and more crafting
components such as crystals or raw materials by completing a levequest.
Similarly, if you just harvested for materials and only leveled off the
chain experience, you'd likely end up with a giant surplus of items. The
fieldcraft, at least by the current numbers, provides a faster route to
leveling and thus quicker entry into higher tier components.
When Should I Use Them?
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Sometimes it's like asking, 'How do I get my kitty down from there?' Hmm. |
For levels 1~10 of crafting and gathering, I didn't
find them very useful because you'll be passing through that range so
quickly, but after that it is really up to the player when they want to
spend their allowance. I think that the best time to use them is when
the monotony becomes too great or when you are really wanting to bolster
your experience points. Keep in mind that it does take some time to cap
your leve allowance, so think about how often you play before you start
spending them. How fast would you level the class without using a leve?
Those might be better spent on a higher tier of levequest; just food
for thought.
Closing Thoughts
I didn't really think that levequests for
gathering and crafting were very interesting, but I think that it is a
nice little augment to crafting in general. I ask myself, "What would
crafting or gathering be like without any levequests? Would having them
level faster make it more fun or less fun?" I'm not really too sure how
I'll feel about them in the long run, but for now I plan to use them
mainly on harvesting because the current leveling pace felt pretty low
in comparison to crafting. Does it really add variety to leveling or is
this just another rested experience mechanic to encourage players who
can't play as often a way to "catch up"? Either way, I hope that they'll
add to the flavor of the game and hopefully come out with some that are
genuinely fun and interesting to play.
I made two spreadsheets with some basic levequest data for my own benefit:
Fieldcraft - Disciplines of Land
Tradecraft - Disciplines of Hand
I
don't know how beneficial they are to other people, but I'm using them
to optimize my leve selection and hopefully to remind myself what the
quest was like in case another player asks me for levequest advice.
Anyway,
please feel free to post comments or questions or whatever! Next post
might not be for awhile and I haven't really decided what the topic will
be. Bit tough to write anything when the game isn't available for
source material... Hope you all stay sane while we wait for the next
phase of beta!
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See you next time! Nyaa~ |